From Edutopia: Recently I witnessed two expert panels discussing critical issues for our educational system — on the same day. The first one was on implementing the Common Core for English-language learners; the second was on how games offer an exciting new frontier for student learning and engagement. I was struck by two things: 1) How neither community of experts mentioned the other, and 2) how these two “movements” urgently need to work together. They need each other. Twenty-first century implementation of the Common Core State Standards should strive for a much higher level of student engagement and choice. The best learning games can help accomplish this, whether it’s learning about proteins through FoldIt, algebra with DragonBox, programming and game design via Gamestar Mechanic, or science, math, health and social studies with BrainPop.

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